At Deep Silver FISHLABS we have over 12 years of experience and 120 million installs under our belt. Having rocked the indie circuit for quite some time, we joined the Deep Silver / Koch Media family in late 2013. Today, we are one of three internal development studios run by our parent company, alongside Deep Silver Volition in the US and Deep Silver Dambuster Studio in the UK.

We specialize in high-end 3D games across a broad range of platforms – be it classic systems such as console and mobile or new hardware like Apple TV and Nintendo Switch. Our award-winning portfolio includes the blockbuster space action shooter Manticore - Galaxy on Fire (available on the Nintendo eShop) and the tactical zombie brawler Dead Island: Survivors

Every ambitious mission needs excellent pros. People like you!
Accept the challenge as:

Build Engineer (m/f)

Your Crew

Being part of small tech team you will work in a positive and productive environment on state of the art 3D video games. Collaboration and mutual feedback will help you to grow both on a professional as well as on a personal level.

Everyone at Fishlabs shares one common goal: to create a great visual and technical experience on various platforms such as PS4, PC or Nintendo Switch - working in a relaxed environment where team members have the time to learn from each other, and everyone plays an important role in the development of our upcoming state of the art games.

Your Mission

  • Configure and maintain Jenkins build jobs
  • Automate various aspects of game development (i.e. generation of lightmaps and LODs) using Python, the Unreal Build Tool and the Unreal Automation System (C# and C++)
  • Implementation and integration of automated reporting tools
  • Creation of distribution builds and end-user presentation (installers, console packages, etc.)
  • Take an active interest in game quality, ensuring content is at the highest quality for each platform
  • Be communicative to production about status of builds, including changing priorities and estimation of delivery
  • Surveying and notification of console development changes in support of the engineering team
  • Build review, tracking, diagnosis, integration, delivery, and archiving

Your Skillset

  • Knowledge and background in build management and distribution (console experience preferred)
  • University degree in computer science (or comparable education)
  • Profound experience with Perforce and Unreal Engine would be a plus
  • Prior knowledge of at least one of the following programming languages: Python, C++, C#
  • good problem analysis skills and ability to find simple, robust and efficient solutions to complex problems
  • Good written and verbal communication skills
  • Proven strong organizational skills and task management skills
  • Passion for games and a solid understanding of game platforms and systems
  • Thrive under pressure, maintaining a steady pace to your work in the face of multiple deadlines
  • Good knowledge of the English language

Mission Support

  • Here’s to you! Fresh fruit, free beverages and special conditions for gym membership
  • Do it! Personal responsibility, freedom and short decision-making routes
  • The Unit! Open office, friendly atmosphere and with professionals always willing to lend a hand
  • There you are! Centrally located, bright and modern offices where creativity flourishes
  • Have Fun!Of course play some games along the way
  • And what else!? Learn more about your new professional homebase