At Deep Silver FISHLABS we have over 12 years of experience and 120 million installs under our belt. Having rocked the indie circuit for quite some time, we joined the Deep Silver / Koch Media family in late 2013. Today, we are one of three internal development studios run by our parent company, alongside Deep Silver Volition in the US and Deep Silver Dambuster Studio in the UK.

We specialize in high-end 3D games across a broad range of platforms – be it classic systems such as console and mobile or new hardware like Apple TV and Nintendo Switch. Our award-winning portfolio includes the blockbuster space action shooter Manticore - Galaxy on Fire (available on the Nintendo eShop) and the tactical zombie brawler Dead Island: Survivors

Every ambitious mission needs excellent pros. People like you!
Accept the challenge as:

Senior Animator - Games (m/f)

Your Crew

Being part of small art team you will work in a positive and productive environment on state of the art 3D games for consoles. Collaboration and mutual feedback will help you to grow both on a professional as well as on a personal level.

Everyone at Fishlabs shares one common goal: to create a great visual experience on multiple platforms. In a relaxed environment where team members have the time to learn from each other, and everyone plays an important role in the development of our upcoming state of the art games.

Mission Briefing

  • Plan and animate cinematic space action sequences and make childhood dreams come true
  • Team up with your Cinematic Director and use character performance capturing to bring an epic narrative to live
  • Prove your attention to detail with carefully keyframed spaceship animations in all thinkable variations
  • See your work come to life in the Unreal Engine on Playstation4


  • You participated on at least one AAA production as a key contributor for animation
  • Self-motivation, good communication skills, and a great team-player attitude
  • A deep understanding of weight, timing, gesture and shape related to movement
  • Experience structuring and maintaining a process, rigging, and prototyping
  • Planning game side animations systems together with a Technical- and Effects Artists, and seeing them through to completion
  • Demonstrated ability to work with performance capturing on at least one AAA production
  • Experienced in working with performance capture data (Planning, Directing, Creating Animations from clips)
  • Proficient in the process of cleaning and integrating captured animation data into the engine
  • Able to assist in organizing performance capture shot list for the epic narrative of the game

Mission Support

  • Here’s to you! Fresh fruit, free beverages and special conditions for gym membership
  • Do it! Personal responsibility, freedom and short decision-making routes
  • The Unit! Open office, friendly atmosphere and with professionals always willing to lend a hand
  • There you are! Centrally located, bright and modern offices where creativity flourishes
  • Have Fun!Of course play some games along the way
  • And what else!? Learn more about your new professional homebase