At Deep Silver FISHLABS we have over 12 years of experience and 120 million installs under our belt. Having rocked the indie circuit for quite some time, we joined the Deep Silver / Koch Media family in late 2013. Today, we are one of three internal development studios run by our parent company, alongside Deep Silver Volition in the US and Deep Silver Dambuster Studio in the UK.

We specialize in high-end 3D games across a broad range of platforms – be it classic systems such as console and mobile or new hardware like Apple TV and Nintendo Switch. Our award-winning portfolio includes the blockbuster space action shooter Manticore - Galaxy on Fire (available on the Nintendo eShop) and the tactical zombie brawler Dead Island: Survivors

Every ambitious mission needs excellent pros. People like you!
Accept the challenge as:


Unreal Technical Artist (m/f)

Your Crew

You will work together with an experienced team of developers, designers, and artists where you can assume ownership and enjoy creative freedom. While your workplace is our open-spaced office in the center of Hamburg you will be part of a challenging project in close collaboration with our sister studio Deep Silver Dambuster.

 

Mission Briefing

As a Technical Artist you play a key role in our game development process. You will be aligning the requirements from our tech and game design teams with the visual goals of the project.

  • Assist and support Artists and Designers working with Unreal Engine 4
  • Establish and maintain the art asset pipeline for Unreal Engine 4 projects
  • Ensure that the high-quality bar established in the Art Direction is maintained and the game runs at defined frame-rates.
  • Understand and communicate technical issues from an aesthetic point of view

 

 

 

Your Skillset

  • Very good overall understanding of the Unreal package.
  • At least 3 years of professional experience with the Unreal Engine.
  • At least 1 published AAA title.
  • Good understanding of the Unreal Engine 4 material system and PBR.
  • Good understanding of Unreal Engine 4 lighting, particles and dynamics.
  • Good understanding of Unreal Engine 4 Blueprints.
  • Good understanding of Unreal Engine 4 profiling tools.
  • Ability to self-manage and meet deadlines.
  • English language- and very good communication skills are required.
  • Software:
    • Unreal 4
    • 3DStudioMAX
    • Substance Suite
    • ZBrush
    • Photoshop
  • Scripting experience (Python, MaxScript) as well as experience working with consoles like XboxOne and Playstation4 would be beneficial.

 

 

Mission Support

  • Here’s to you! Fresh fruit, free beverages and special conditions for gym membership
  • Do it! Personal responsibility, freedom and short decision-making routes
  • The Unit! Open office, friendly atmosphere and with professionals always willing to lend a hand
  • There you are! Centrally located, bright and modern offices where creativity flourishes
  • Have Fun!Of course play some games along the way
  • And what else!? Learn more about your new professional homebase