Deep Silver FISHLABS is a Hamburg-based developer and publisher of high-quality video games for mobile and stationary platforms. Since December 2013, the studio is part of the Koch Media Group, a world-leading producer and marketer of digital entertainment products such as software, games and movies. The 90-strong, multinational team of Deep Silver FISHLABS has been making critically acclaimed and commercially successful video games for more than 13 years. The studio’s award-winning portfolio of casual, mid- and hardcore games is composed of own IPs such as Galaxy on Fire 3 - Manticore and Dead Island Survivors as well as publishing titles such as Warp Shift and Jumping Joe. Deep Silver FISHLABS’ space action shooter Galaxy on Fire - Manticore RISING for Apple TV received a German Developer Award 2015 in the category "Best Technical Achievement”. Two years later, Galaxy on Fire 3 - Manticore was granted an Editors’ Choice accolade by the iTunes editorial team.

Every ambitious mission needs excellent pros. People like you!
Accept the challenge as:

UX Designer (m/f)

Your Crew

Being part of small art team you will work in a positive and productive environment on state of the art 3D games for both the console and mobile markets. Collaboration and mutual feedback will help you to grow both on a professional as well as on a personal level. Everyone at Fishlabs shares one common goal: to create great visual experiences. This happens in a relaxed environment where team members have the time to learn from each other, and everyone plays an important role in the development of our upcoming state of the art games.

Mission Briefing

Our UI / UX Designers plan, build and implement all aspects of a game's graphical interface. From initial user flow diagrams and wireframe prototypes to final, in-game layout designs, interactive and graphical components, transition animations and effects with a focus on quality, innovation, integration and ease of use.


Core Capabilities

  • Develop detailed flowcharts, wireframes, mock-ups, rapid prototypes and other product deliverables to effectively communicate designs and product requirements.
  • Create layouts, graphics, interactive elements, icons, style sheets, color schemes, mood boards, templates and layouts for use in all front-end areas of a game
  • An understanding of, and adherence to, user-centered design principles
  • Creation of design guidelines, process enhancements, toolkits, etc., fostering a user-centered culture
  • Work within game engine software (e.g. Unreal, Unity, etc.), while collaborating with engineers to implement your designs.


  • At least 3 years of experience as a User Experience Designer in the games industry
  • Experience in designing and implementing functional and elegant user interfaces and associated features from concept to completion
  • A strong graphic design foundation as well as a keen eye for cutting-edge graphics and design principles
  • Attention to visual details and consistency
  • Ability to match existing art styles when needed
  • Knowledge and experience with motion design
  • Proficient with typical design software (e.g. Photoshop, Illustrator, Indesign, etc.)
  • Thorough understanding of game development processes
  • Excellent command of the English language
  • High capacity for teamwork and excellent communication skills
  • Self-contained way of working and high level of self-motivation
  • Excellent time management and organizational skills

Mission Support

  • Here’s to you! Fresh fruit, free beverages and special conditions for gym membership
  • Do it! Personal responsibility, freedom and short decision-making routes
  • The Unit! Open office, friendly atmosphere and with professionals always willing to lend a hand
  • There you are! Centrally located, bright and modern offices where creativity flourishes
  • Have Fun!Of course play some games along the way
  • And what else!? Learn more about your new professional homebase